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- #Daytona usa game over arange driver
- #Daytona usa game over arange manual
- #Daytona usa game over arange ps3
Even watching in first person view, having to visually pay attention to the way the view shakes instead of physically feeling the road you drive on (so to speak) does not let your eyes focus on the road ahead 100%. Without using the first person view is MUCH MUCH tougher to feel the way your car is handling. I think that, with their terrain deformation and multi-layered surfaces engine, the problem is not the lack of a wheel, but the lack of rumble first and foremost. GT: HD and SR are the only games I have played with this steering wheel so far so the samples I have to make any sort of judgment are pretty limited. Even if you have a limited rotation range, it beats the range you get with the analog sticks: it is not even a fair contest. The more miles I drive in the game the better I get at it. You cannot regulate the wheel sensitivity, but even a newbie like me never felt like it was the wheel's fault for any mistakes made while driving in the game. You do not feel like the car's steering is over-sensitive and even with oldies like Lancia Stratos on ice covered tracks you do not feel like the handling is off.
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#Daytona usa game over arange manual
I would not have known it supported racing wheels unless I read in the manual that they licensed Logitech tecnology: games should do like DiRT and advertise Logitech wheels support on the back of the box!).Įdit: the only game I have tried 900 degrees rotation has been GT: HD and naturally it makes for a smoother/more precise control, but that does not make SR less enjoyable.
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#Daytona usa game over arange driver
I do not know if I exhausted your questions about the game and the use of wheels: I am not a expert driver and it is the first time I use a driving wheel with a video-game so I might have been a bit generic/PR like (I noticed I got much better at GT: HD with the wheel too, I still need to take all the assists off, but I already use the wheel in "simulation" mode or whatever it is called ). With the first person view (or the hood view) you can still appreciate the way the cars interact with the road/driving surface (as the camera will "jump" around together with the car), but this game makes you appreaciate having both force feedback and rumble IMHO. With a game like SEGA Rally with the very nice ground deformation and multiple layers of road surface (snow on ice, for example), playing it with the SIXAXIS without rumble really does not convey the experience Sega Racing Studios designed.
#Daytona usa game over arange ps3
IMHO, the game on PS3 + DFP wheel = arcade/coin-op in your house!įorce feedback (essentially the resistance the wheel faces when you try to turn) varies accordingly to the surface you drive on and to the bumps you encounter in the road: not only the wheel vibrates when you drive across bumps but it also affects the force feedback response. profiles which kinda surprised me when 900 degree rotation was not enabled, but it could be a very intentional design choice to make the controls more arcade-like). just guessing, since the PSTwo only had two USB ports) I was able to get the game to properly recognize it (it has its specific DFP profile different from the G25, DF, etc. I just recently got the wheel (new and un-opened DFP model with a nice discount from the store ) and after setting it up (it took the system some time to recognize it at first, maybe it was because I did not use the first two USB ports on the left at first. well, I thought you were already or am I mistaken ?!? I need to add you on my PSN buddy list so that you can see my "comment".
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